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@ -0,0 +1,6 @@ |
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mkdir 11_python_ziskani_dat |
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cd 11_python_ziskani_dat |
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python -m venv .venv |
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.venv\Scripts\activate |
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pip install matplotlib pyserial |
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code . |
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import serial |
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#---nastaveni--- |
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PORT = "COM3" #JE POTŘEBA ZMĚNIT PODLE REALNÉHO ESP |
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BAUDRATE = "115200" |
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ser = serial.Serial(PORT,BAUDRATE,timeout=2) |
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print(f"připojeno na {PORT}@{BAUDRATE} baud") |
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try: |
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while True: |
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line = ser.readline().decode("utf-8").strip() |
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if line: |
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print(line) |
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except KeyboardInterrupt: |
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pass |
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finally: |
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ser.close() |
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print("Odpojeno") |
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import serial |
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import matplotlib.pyplot as plt |
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import matplotlib.animation as animation |
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from datetime import datetime |
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|
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# -- NASTAVENÍ -- |
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PORT = "COM3" |
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BAUDRATE = "115200" |
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MAX_POINTS = 50 |
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|
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# Seznamy pro ukládání dat |
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casy = [] |
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teploty = [] |
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|
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# připojení na Seriovou linku |
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ser = serial.Serial(PORT, BAUDRATE, timeout=2) |
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print(f"Připojeno na {PORT}@{BAUDRATE} baud") |
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|
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#vytvoření grafu |
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fig, ax = plt.subplots(figsize=(10,4)) |
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fig.suptitle("ESP32 - teplota v realném čase") |
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|
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#metoda pro dynamické vykreslování grafu |
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def update(frame): |
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"""Přečte řáděk ze seriové linky a aktualizuje graf""" |
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if ser.in_waiting > 0: |
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try: |
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line = ser.readline().decode("utf-8").strip() |
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if not line: |
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return |
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|
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#parsování - hledáme "teplota:XX.X" |
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#formát původní "teplota:XX.X,vlhkost:XX.X" |
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parts = line.split(",") |
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teplota = None |
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for part in parts: |
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key, value = part.split(":") |
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if key.strip() == "teplota": |
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teplota = float(value.strip()) |
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if teplota is None: |
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return |
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now = datetime.now().strftime("%H:%M:%S") |
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casy.append(now) |
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teploty.append(teplota) |
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#omezení na MAX_POINTS |
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if len(casy) > MAX_POINTS: |
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casy.pop(0) |
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teploty.pop(0) |
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|
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#vykreslení |
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ax.clear() |
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ax.plot(casy,teploty,"o",markersize=3,label="Teplota") |
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ax.set_ylabel("Teplota") |
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ax.set_xlabel("čas") |
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ax.legend(loc="upper left") |
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ax.grid(True) |
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ax.tick_params(axis="x",roation=45) |
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|
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fig.tight_layout() |
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print(f"{now} teplota: {teplota}") |
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|
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|
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except (ValueError,UnicodeDecodeError) as e: |
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print(f"Chyba: {e}") |
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|
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#spuštění animace |
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ani = animation.FuncAnimation(fig,update,interval=500,cache_frame_data=False) |
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try: |
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plt.show() |
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except KeyboardInterrupt: |
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pass |
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finally: |
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ser.close() |
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print("Odpojeno.") |
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@ -0,0 +1,5 @@ |
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.pio |
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.vscode/.browse.c_cpp.db* |
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.vscode/c_cpp_properties.json |
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.vscode/launch.json |
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.vscode/ipch |
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{ |
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// See http://go.microsoft.com/fwlink/?LinkId=827846 |
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// for the documentation about the extensions.json format |
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"recommendations": [ |
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"platformio.platformio-ide" |
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], |
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"unwantedRecommendations": [ |
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"ms-vscode.cpptools-extension-pack" |
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] |
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} |
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@ -0,0 +1,37 @@ |
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|
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This directory is intended for project header files. |
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|
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A header file is a file containing C declarations and macro definitions |
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to be shared between several project source files. You request the use of a |
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header file in your project source file (C, C++, etc) located in `src` folder |
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by including it, with the C preprocessing directive `#include'. |
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|
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```src/main.c |
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|
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#include "header.h" |
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|
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int main (void) |
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{ |
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... |
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} |
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``` |
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|
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Including a header file produces the same results as copying the header file |
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into each source file that needs it. Such copying would be time-consuming |
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and error-prone. With a header file, the related declarations appear |
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in only one place. If they need to be changed, they can be changed in one |
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place, and programs that include the header file will automatically use the |
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new version when next recompiled. The header file eliminates the labor of |
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finding and changing all the copies as well as the risk that a failure to |
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|
find one copy will result in inconsistencies within a program. |
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|
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In C, the convention is to give header files names that end with `.h'. |
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|
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Read more about using header files in official GCC documentation: |
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|
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* Include Syntax |
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* Include Operation |
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* Once-Only Headers |
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* Computed Includes |
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|
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
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@ -0,0 +1,46 @@ |
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|
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This directory is intended for project specific (private) libraries. |
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PlatformIO will compile them to static libraries and link into the executable file. |
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|
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The source code of each library should be placed in a separate directory |
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("lib/your_library_name/[Code]"). |
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|
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For example, see the structure of the following example libraries `Foo` and `Bar`: |
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|
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|--lib |
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| | |
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| |--Bar |
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|
| | |--docs |
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| | |--examples |
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| | |--src |
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| | |- Bar.c |
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|
| | |- Bar.h |
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html |
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| | |
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| |--Foo |
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| | |- Foo.c |
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| | |- Foo.h |
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| | |
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|
| |- README --> THIS FILE |
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| |
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|- platformio.ini |
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|--src |
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|- main.c |
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|
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Example contents of `src/main.c` using Foo and Bar: |
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|
``` |
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|
#include <Foo.h> |
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#include <Bar.h> |
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|
|
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|
int main (void) |
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|
{ |
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|
... |
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|
} |
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|
|
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|
``` |
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|
|
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The PlatformIO Library Dependency Finder will find automatically dependent |
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libraries by scanning project source files. |
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|
|
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|
More information about PlatformIO Library Dependency Finder |
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|
- https://docs.platformio.org/page/librarymanager/ldf.html |
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@ -0,0 +1,15 @@ |
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|
; PlatformIO Project Configuration File |
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; |
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|
; Build options: build flags, source filter |
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|
; Upload options: custom upload port, speed and extra flags |
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|
; Library options: dependencies, extra library storages |
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|
; Advanced options: extra scripting |
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|
; |
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|
; Please visit documentation for the other options and examples |
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|
; https://docs.platformio.org/page/projectconf.html |
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|
|
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[env:esp32dev] |
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platform = espressif32 |
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board = esp32dev |
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framework = arduino |
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monitor_speed = 115200 |
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@ -0,0 +1,16 @@ |
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|
#include <Arduino.h> |
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|
float teplota = 22.0; |
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float vlhkost = 40.0; |
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void setup() { |
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|
Serial.begin(115200); |
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|
} |
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void loop() { |
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teplota = 22.0 + random(-50,50)/10.0; |
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vlhkost = 45.0 + random(-30,30)/10.0; |
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|
//formát: "teplota:XX.X,vlhkost:YY.Y"
|
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Serial.print("teplota:"); |
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|
Serial.print(teplota,1); |
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|
Serial.print(",vlhkost:"); |
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|
Serial.println(vlhkost,1); |
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|
delay(1000); |
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|
} |
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@ -0,0 +1,11 @@ |
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|
|
||||
|
This directory is intended for PlatformIO Test Runner and project tests. |
||||
|
|
||||
|
Unit Testing is a software testing method by which individual units of |
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|
source code, sets of one or more MCU program modules together with associated |
||||
|
control data, usage procedures, and operating procedures, are tested to |
||||
|
determine whether they are fit for use. Unit testing finds problems early |
||||
|
in the development cycle. |
||||
|
|
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|
More information about PlatformIO Unit Testing: |
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|
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html |
||||
Loading…
Reference in new issue