Browse Source

bt menu

master
Jakub Škrabánek 1 week ago
parent
commit
c4544a9389
  1. 5
      09_esp_bt_menu/.gitignore
  2. 10
      09_esp_bt_menu/.vscode/extensions.json
  3. 37
      09_esp_bt_menu/include/README
  4. 46
      09_esp_bt_menu/lib/README
  5. 15
      09_esp_bt_menu/platformio.ini
  6. 79
      09_esp_bt_menu/src/main.cpp
  7. 11
      09_esp_bt_menu/test/README

5
09_esp_bt_menu/.gitignore

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

10
09_esp_bt_menu/.vscode/extensions.json

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

37
09_esp_bt_menu/include/README

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

46
09_esp_bt_menu/lib/README

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

15
09_esp_bt_menu/platformio.ini

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
monitor_speed = 115200

79
09_esp_bt_menu/src/main.cpp

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#include <Arduino.h>
#include <BluetoothSerial.h>
#include <esp_system.h>
#define LED_PIN 2
String device_name = "ESP-menu-Skrabanek";
BluetoothSerial SerialBT;
unsigned long lastStatusTime = 0;
const unsigned long statusInterval = 10000; //10 vterin
void posliMenu() {
SerialBT.println("\n--- HLAVNI MENU ---");
SerialBT.println("1 - Zapnout LED");
SerialBT.println("2 - Vypnout LED");
SerialBT.println("3 - Info o systemu");
SerialBT.println("4 - MAC adresa zarizeni");
SerialBT.println("m - zobrazit toto menu");
SerialBT.println("--------------------");
}
void setup() {
Serial.begin(115200);
SerialBT.begin(device_name);
pinMode(LED_PIN,OUTPUT);
Serial.println("Projekt menu spusten");
}
void loop() {
if(SerialBT.available()) {
//získání znaku
char volba = SerialBT.read();
// X -> Enter -> ['X','\r','\n']
//je potřeba čistit tzv.buffer (např. konce řádků)
while(SerialBT.available() && (SerialBT.peek() == '\n' || SerialBT.peek() == '\r')){
SerialBT.read();
}
switch(volba){
case '1':
digitalWrite(LED_PIN,HIGH);
SerialBT.println(">> LED zapnuta");
break;
case '2':
digitalWrite(LED_PIN,LOW);
SerialBT.println(">> LED vypnuta");
break;
case '3':
SerialBT.print(">> Uptime: ");
SerialBT.print(millis()/1000);
SerialBT.println(" sekund");
break;
case '4':
uint8_t mac[6];
//přeřteme Bluetooth MAC adresu
esp_read_mac(mac,ESP_MAC_BT);
char macStr[18];
sprintf(macStr,"%02X:%02X:%02X:%02X:%02X:%02X",mac[0],mac[1],mac[2],mac[3],mac[4],mac[5]);
SerialBT.print(">> MAC Adresa(BT): ");
SerialBT.println(macStr);
break;
case 'm':
case 'M':
posliMenu();
break;
default:
SerialBT.println(">> Neplatná volba. Napiš 'm' pro menu.");
break;
}
}
//pravidelné posílání stavu
if(millis() - lastStatusTime >= statusInterval){
lastStatusTime = millis();
if(SerialBT.hasClient()){//pošleme pokud je někdo připojen
SerialBT.println("\n[INFO] System bezi v poradku...");
Serial.println("\n[INFO] System bezi v poradku...");
}
}
}

11
09_esp_bt_menu/test/README

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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