From eb8831b86fbdb71717db4130ca9f4064b0493a98 Mon Sep 17 00:00:00 2001 From: KubMakCZ Date: Mon, 23 Feb 2026 14:42:25 +0100 Subject: [PATCH] initial --- .gitignore | 1906 ++++++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 123 ++++ 2 files changed, 2029 insertions(+) create mode 100644 .gitignore create mode 100644 README.md diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..ddfb5c4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,1906 @@ +# ---> Node +# Logs +logs +*.log +npm-debug.log* +yarn-debug.log* +yarn-error.log* +lerna-debug.log* +.pnpm-debug.log* + +# Diagnostic reports (https://nodejs.org/api/report.html) +report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json + +# Runtime data +pids +*.pid +*.seed +*.pid.lock + +# Directory for instrumented libs generated by jscoverage/JSCover +lib-cov + +# Coverage directory used by tools like istanbul +coverage +*.lcov + +# nyc test coverage +.nyc_output + +# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) +.grunt + +# Bower dependency directory (https://bower.io/) +bower_components + +# node-waf configuration +.lock-wscript + +# Compiled binary addons (https://nodejs.org/api/addons.html) +build/Release + +# Dependency directories +node_modules/ +jspm_packages/ + +# Snowpack dependency directory (https://snowpack.dev/) +web_modules/ + +# TypeScript cache +*.tsbuildinfo + +# Optional npm cache directory +.npm + +# Optional eslint cache +.eslintcache + +# Microbundle cache +.rpt2_cache/ +.rts2_cache_cjs/ +.rts2_cache_es/ +.rts2_cache_umd/ + +# Optional REPL history +.node_repl_history + +# Output of 'npm pack' +*.tgz + +# Yarn Integrity file +.yarn-integrity + +# dotenv environment variables file +.env +.env.test +.env.production + +# parcel-bundler cache (https://parceljs.org/) +.cache +.parcel-cache + +# Next.js build output +.next +out + +# Nuxt.js build / generate output +.nuxt +dist + +# Gatsby files +.cache/ +# Comment in the public line in if your project uses Gatsby and not Next.js +# https://nextjs.org/blog/next-9-1#public-directory-support +# public + +# vuepress build output +.vuepress/dist + +# Serverless directories +.serverless/ + +# FuseBox cache +.fusebox/ + +# DynamoDB Local files +.dynamodb/ + +# TernJS port file +.tern-port + +# Stores VSCode versions used for testing VSCode extensions +.vscode-test + +# yarn v2 +.yarn/cache +.yarn/unplugged +.yarn/build-state.yml +.yarn/install-state.gz +.pnp.* + +# ---> Vue +# gitignore template for Vue.js projects +# +# Recommended template: Node.gitignore + +# TODO: where does this rule come from? +docs/_book + +# TODO: where does this rule come from? +test/ + +# ---> VisualStudio +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Nuget personal access tokens and Credentials +nuget.config + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +.idea/ +*.sln.iml + +# ---> VisualStudioCode +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# ---> Android +# Built application files +*.apk +*.aar +*.ap_ +*.aab + +# Files for the ART/Dalvik VM +*.dex + +# Java class files +*.class + +# Generated files +bin/ +gen/ +out/ +# Uncomment the following line in case you need and you don't have the release build type files in your app +# release/ + +# Gradle files +.gradle/ +build/ + +# Local configuration file (sdk path, etc) +local.properties + +# Proguard folder generated by Eclipse +proguard/ + +# Log Files +*.log + +# Android Studio Navigation editor temp files +.navigation/ + +# Android Studio captures folder +captures/ + +# IntelliJ +*.iml +.idea/workspace.xml +.idea/tasks.xml +.idea/gradle.xml +.idea/assetWizardSettings.xml +.idea/dictionaries +.idea/libraries +.idea/jarRepositories.xml +# Android Studio 3 in .gitignore file. +.idea/caches +.idea/modules.xml +# Comment next line if keeping position of elements in Navigation Editor is relevant for you +.idea/navEditor.xml + +# Keystore files +# Uncomment the following lines if you do not want to check your keystore files in. +#*.jks +#*.keystore + +# External native build folder generated in Android Studio 2.2 and later +.externalNativeBuild +.cxx/ + +# Google Services (e.g. APIs or Firebase) +# google-services.json + +# Freeline +freeline.py +freeline/ +freeline_project_description.json + +# fastlane +fastlane/report.xml +fastlane/Preview.html +fastlane/screenshots +fastlane/test_output +fastlane/readme.md + +# Version control +vcs.xml + +# lint +lint/intermediates/ +lint/generated/ +lint/outputs/ +lint/tmp/ +# lint/reports/ + +# Android Profiling +*.hprof + +# ---> Ansible +*.retry + +# ---> C +# Prerequisites +*.d + +# Object files +*.o +*.ko +*.obj +*.elf + +# Linker output +*.ilk +*.map +*.exp + +# Precompiled Headers +*.gch +*.pch + +# Libraries +*.lib +*.a +*.la +*.lo + +# Shared objects (inc. Windows DLLs) +*.dll +*.so +*.so.* +*.dylib + +# Executables +*.exe +*.out +*.app +*.i*86 +*.x86_64 +*.hex + +# Debug files +*.dSYM/ +*.su +*.idb +*.pdb + +# Kernel Module Compile Results +*.mod* +*.cmd +.tmp_versions/ +modules.order +Module.symvers +Mkfile.old +dkms.conf + +# ---> C++ +# Prerequisites +*.d + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod +*.smod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app + +# ---> CMake +CMakeLists.txt.user +CMakeCache.txt +CMakeFiles +CMakeScripts +Testing +Makefile +cmake_install.cmake +install_manifest.txt +compile_commands.json +CTestTestfile.cmake +_deps + +# ---> Dropbox +# Dropbox settings and caches +.dropbox +.dropbox.attr +.dropbox.cache + +# ---> Eagle +# Ignore list for Eagle, a PCB layout tool + +# Backup files +*.s#? +*.b#? +*.l#? +*.b$? +*.s$? +*.l$? + +# Eagle project file +# It contains a serial number and references to the file structure +# on your computer. +# comment the following line if you want to have your project file included. +eagle.epf + +# Autorouter files +*.pro +*.job + +# CAM files +*.$$$ +*.cmp +*.ly2 +*.l15 +*.sol +*.plc +*.stc +*.sts +*.crc +*.crs + +*.dri +*.drl +*.gpi +*.pls +*.ger +*.xln + +*.drd +*.drd.* + +*.s#* +*.b#* + +*.info + +*.eps + +# file locks introduced since 7.x +*.lck + +# ---> Go +# Binaries for programs and plugins +*.exe +*.exe~ +*.dll +*.so +*.dylib + +# Test binary, built with `go test -c` +*.test + +# Output of the go coverage tool, specifically when used with LiteIDE +*.out + +# Dependency directories (remove the comment below to include it) +# vendor/ + +# ---> Godot +# Godot-specific ignores +.import/ +export.cfg +export_presets.cfg + +# Imported translations (automatically generated from CSV files) +*.translation + +# Mono-specific ignores +.mono/ +data_*/ + +# ---> Java +# Compiled class file +*.class + +# Log file +*.log + +# BlueJ files +*.ctxt + +# Mobile Tools for Java (J2ME) +.mtj.tmp/ + +# Package Files # +*.jar +*.war +*.nar +*.ear +*.zip +*.tar.gz +*.rar + +# virtual machine crash logs, see http://www.java.com/en/download/help/error_hotspot.xml +hs_err_pid* + +# ---> JetBrains +# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider +# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 + +# User-specific stuff +.idea/**/workspace.xml +.idea/**/tasks.xml +.idea/**/usage.statistics.xml +.idea/**/dictionaries +.idea/**/shelf + +# AWS User-specific +.idea/**/aws.xml + +# Generated files +.idea/**/contentModel.xml + +# Sensitive or high-churn files +.idea/**/dataSources/ +.idea/**/dataSources.ids +.idea/**/dataSources.local.xml +.idea/**/sqlDataSources.xml +.idea/**/dynamic.xml +.idea/**/uiDesigner.xml +.idea/**/dbnavigator.xml + +# Gradle +.idea/**/gradle.xml +.idea/**/libraries + +# Gradle and Maven with auto-import +# When using Gradle or Maven with auto-import, you should exclude module files, +# since they will be recreated, and may cause churn. Uncomment if using +# auto-import. +# .idea/artifacts +# .idea/compiler.xml +# .idea/jarRepositories.xml +# .idea/modules.xml +# .idea/*.iml +# .idea/modules +# *.iml +# *.ipr + +# CMake +cmake-build-*/ + +# Mongo Explorer plugin +.idea/**/mongoSettings.xml + +# File-based project format +*.iws + +# IntelliJ +out/ + +# mpeltonen/sbt-idea plugin +.idea_modules/ + +# JIRA plugin +atlassian-ide-plugin.xml + +# Cursive Clojure plugin +.idea/replstate.xml + +# Crashlytics plugin (for Android Studio and IntelliJ) +com_crashlytics_export_strings.xml +crashlytics.properties +crashlytics-build.properties +fabric.properties + +# Editor-based Rest Client +.idea/httpRequests + +# Android studio 3.1+ serialized cache file +.idea/caches/build_file_checksums.ser + +# ---> KiCad +# For PCBs designed using KiCad: http://www.kicad-pcb.org/ +# Format documentation: http://kicad-pcb.org/help/file-formats/ + +# Temporary files +*.000 +*.bak +*.bck +*.kicad_pcb-bak +*.kicad_sch-bak +*.kicad_prl +*.sch-bak +*~ +_autosave-* +*.tmp +*-save.pro +*-save.kicad_pcb +fp-info-cache + +# Netlist files (exported from Eeschema) +*.net + +# Autorouter files (exported from Pcbnew) +*.dsn +*.ses + +# Exported BOM files +*.xml +*.csv + +# ---> Linux +*~ + +# temporary files which can be created if a process still has a handle open of a deleted file +.fuse_hidden* + +# KDE directory preferences +.directory + +# Linux trash folder which might appear on any partition or disk +.Trash-* + +# .nfs files are created when an open file is removed but is still being accessed +.nfs* + +# ---> Lua +# Compiled Lua sources +luac.out + +# luarocks build files +*.src.rock +*.zip +*.tar.gz + +# Object files +*.o +*.os +*.ko +*.obj +*.elf + +# Precompiled Headers +*.gch +*.pch + +# Libraries +*.lib +*.a +*.la +*.lo +*.def +*.exp + +# Shared objects (inc. Windows DLLs) +*.dll +*.so +*.so.* +*.dylib + +# Executables +*.exe +*.out +*.app +*.i*86 +*.x86_64 +*.hex + + +# ---> MATLAB +# Windows default autosave extension +*.asv + +# OSX / *nix default autosave extension +*.m~ + +# Compiled MEX binaries (all platforms) +*.mex* + +# Packaged app and toolbox files +*.mlappinstall +*.mltbx + +# Generated helpsearch folders +helpsearch*/ + +# Simulink code generation folders +slprj/ +sccprj/ + +# Matlab code generation folders +codegen/ + +# Simulink autosave extension +*.autosave + +# Simulink cache files +*.slxc + +# Octave session info +octave-workspace + +# ---> MonoDevelop +#User Specific +*.userprefs +*.usertasks + +#Mono Project Files +*.pidb +*.resources +test-results/ + +# ---> PuTTY +# Private key +*.ppk + +# ---> Python +# Byte-compiled / optimized / DLL files +__pycache__/ +*.py[cod] +*$py.class + +# C extensions +*.so + +# Distribution / packaging +.Python +build/ +develop-eggs/ +dist/ +downloads/ +eggs/ +.eggs/ +lib/ +lib64/ +parts/ +sdist/ +var/ +wheels/ +share/python-wheels/ +*.egg-info/ +.installed.cfg +*.egg +MANIFEST + +# PyInstaller +# Usually these files are written by a python script from a template +# before PyInstaller builds the exe, so as to inject date/other infos into it. +*.manifest +*.spec + +# Installer logs +pip-log.txt +pip-delete-this-directory.txt + +# Unit test / coverage reports +htmlcov/ +.tox/ +.nox/ +.coverage +.coverage.* +.cache +nosetests.xml +coverage.xml +*.cover +*.py,cover +.hypothesis/ +.pytest_cache/ +cover/ + +# Translations +*.mo +*.pot + +# Django stuff: +*.log +local_settings.py +db.sqlite3 +db.sqlite3-journal + +# Flask stuff: +instance/ +.webassets-cache + +# Scrapy stuff: +.scrapy + +# Sphinx documentation +docs/_build/ + +# PyBuilder +.pybuilder/ +target/ + +# Jupyter Notebook +.ipynb_checkpoints + +# IPython +profile_default/ +ipython_config.py + +# pyenv +# For a library or package, you might want to ignore these files since the code is +# intended to run in multiple environments; otherwise, check them in: +# .python-version + +# pipenv +# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control. +# However, in case of collaboration, if having platform-specific dependencies or dependencies +# having no cross-platform support, pipenv may install dependencies that don't work, or not +# install all needed dependencies. +#Pipfile.lock + +# PEP 582; used by e.g. github.com/David-OConnor/pyflow +__pypackages__/ + +# Celery stuff +celerybeat-schedule +celerybeat.pid + +# SageMath parsed files +*.sage.py + +# Environments +.env +.venv +env/ +venv/ +ENV/ +env.bak/ +venv.bak/ + +# Spyder project settings +.spyderproject +.spyproject + +# Rope project settings +.ropeproject + +# mkdocs documentation +/site + +# mypy +.mypy_cache/ +.dmypy.json +dmypy.json + +# Pyre type checker +.pyre/ + +# pytype static type analyzer +.pytype/ + +# Cython debug symbols +cython_debug/ + +# ---> PureScript +# Dependencies +.psci_modules +.spago +bower_components +node_modules + +# Generated files +.psci +output + +# ---> R +# History files +.Rhistory +.Rapp.history + +# Session Data files +.RData + +# User-specific files +.Ruserdata + +# Example code in package build process +*-Ex.R + +# Output files from R CMD build +/*.tar.gz + +# Output files from R CMD check +/*.Rcheck/ + +# RStudio files +.Rproj.user/ + +# produced vignettes +vignettes/*.html +vignettes/*.pdf + +# OAuth2 token, see https://github.com/hadley/httr/releases/tag/v0.3 +.httr-oauth + +# knitr and R markdown default cache directories +*_cache/ +/cache/ + +# Temporary files created by R markdown +*.utf8.md +*.knit.md + +# R Environment Variables +.Renviron + +# pkgdown site +docs/ + +# translation temp files +po/*~ + +# ---> Rust +# Generated by Cargo +# will have compiled files and executables +debug/ +target/ + +# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries +# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html +Cargo.lock + +# These are backup files generated by rustfmt +**/*.rs.bk + +# MSVC Windows builds of rustc generate these, which store debugging information +*.pdb + +# ---> Scheme +*.ss~ +*.ss#* +.#*.ss + +*.scm~ +*.scm#* +.#*.scm + +# ---> TeX +## Core latex/pdflatex auxiliary files: +*.aux +*.lof +*.log +*.lot +*.fls +*.out +*.toc +*.fmt +*.fot +*.cb +*.cb2 +.*.lb + +## Intermediate documents: +*.dvi +*.xdv +*-converted-to.* +# these rules might exclude image files for figures etc. +# *.ps +# *.eps +# *.pdf + +## Generated if empty string is given at "Please type another file name for output:" +.pdf + +## Bibliography auxiliary files (bibtex/biblatex/biber): +*.bbl +*.bcf +*.blg +*-blx.aux +*-blx.bib +*.run.xml + +## Build tool auxiliary files: +*.fdb_latexmk +*.synctex +*.synctex(busy) +*.synctex.gz +*.synctex.gz(busy) +*.pdfsync + +## Build tool directories for auxiliary files +# latexrun +latex.out/ + +## Auxiliary and intermediate files from other packages: +# algorithms +*.alg +*.loa + +# achemso +acs-*.bib + +# amsthm +*.thm + +# beamer +*.nav +*.pre +*.snm +*.vrb + +# changes +*.soc + +# comment +*.cut + +# cprotect +*.cpt + +# elsarticle (documentclass of Elsevier journals) +*.spl + +# endnotes +*.ent + +# fixme +*.lox + +# feynmf/feynmp +*.mf +*.mp +*.t[1-9] +*.t[1-9][0-9] +*.tfm + +#(r)(e)ledmac/(r)(e)ledpar +*.end +*.?end +*.[1-9] +*.[1-9][0-9] +*.[1-9][0-9][0-9] +*.[1-9]R +*.[1-9][0-9]R +*.[1-9][0-9][0-9]R +*.eledsec[1-9] +*.eledsec[1-9]R +*.eledsec[1-9][0-9] +*.eledsec[1-9][0-9]R +*.eledsec[1-9][0-9][0-9] +*.eledsec[1-9][0-9][0-9]R + +# glossaries +*.acn +*.acr +*.glg +*.glo +*.gls +*.glsdefs +*.lzo +*.lzs + +# uncomment this for glossaries-extra (will ignore makeindex's style files!) +# *.ist + +# gnuplottex +*-gnuplottex-* + +# gregoriotex +*.gaux +*.glog +*.gtex + +# htlatex +*.4ct +*.4tc +*.idv +*.lg +*.trc +*.xref + +# hyperref +*.brf + +# knitr +*-concordance.tex +# TODO Uncomment the next line if you use knitr and want to ignore its generated tikz files +# *.tikz +*-tikzDictionary + +# listings +*.lol + +# luatexja-ruby +*.ltjruby + +# makeidx +*.idx +*.ilg +*.ind + +# minitoc +*.maf +*.mlf +*.mlt +*.mtc[0-9]* +*.slf[0-9]* +*.slt[0-9]* +*.stc[0-9]* + +# minted +_minted* +*.pyg + +# morewrites +*.mw + +# newpax +*.newpax + +# nomencl +*.nlg +*.nlo +*.nls + +# pax +*.pax + +# pdfpcnotes +*.pdfpc + +# sagetex +*.sagetex.sage +*.sagetex.py +*.sagetex.scmd + +# scrwfile +*.wrt + +# sympy +*.sout +*.sympy +sympy-plots-for-*.tex/ + +# pdfcomment +*.upa +*.upb + +# pythontex +*.pytxcode +pythontex-files-*/ + +# tcolorbox +*.listing + +# thmtools +*.loe + +# TikZ & PGF +*.dpth +*.md5 +*.auxlock + +# todonotes +*.tdo + +# vhistory +*.hst +*.ver + +# easy-todo +*.lod + +# xcolor +*.xcp + +# xmpincl +*.xmpi + +# xindy +*.xdy + +# xypic precompiled matrices and outlines +*.xyc +*.xyd + +# endfloat +*.ttt +*.fff + +# Latexian +TSWLatexianTemp* + +## Editors: +# WinEdt +*.bak +*.sav + +# Texpad +.texpadtmp + +# LyX +*.lyx~ + +# Kile +*.backup + +# gummi +.*.swp + +# KBibTeX +*~[0-9]* + +# TeXnicCenter +*.tps + +# auto folder when using emacs and auctex +./auto/* +*.el + +# expex forward references with \gathertags +*-tags.tex + +# standalone packages +*.sta + +# Makeindex log files +*.lpz + +# xwatermark package +*.xwm + +# REVTeX puts footnotes in the bibliography by default, unless the nofootinbib +# option is specified. Footnotes are the stored in a file with suffix Notes.bib. +# Uncomment the next line to have this generated file ignored. +#*Notes.bib + +# ---> Terraform +# Local .terraform directories +**/.terraform/* + +# .tfstate files +*.tfstate +*.tfstate.* + +# Crash log files +crash.log + +# Exclude all .tfvars files, which are likely to contain sentitive data, such as +# password, private keys, and other secrets. These should not be part of version +# control as they are data points which are potentially sensitive and subject +# to change depending on the environment. +# +*.tfvars + +# Ignore override files as they are usually used to override resources locally and so +# are not checked in +override.tf +override.tf.json +*_override.tf +*_override.tf.json + +# Include override files you do wish to add to version control using negated pattern +# +# !example_override.tf + +# Include tfplan files to ignore the plan output of command: terraform plan -out=tfplan +# example: *tfplan* + +# Ignore CLI configuration files +.terraformrc +terraform.rc + +# ---> TextMate +*.tmproj +*.tmproject +tmtags + +# ---> Unity +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Asset meta data should only be ignored when the corresponding asset is also ignored +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* + +# ---> UnrealEngine +# Visual Studio 2015 user specific files +.vs/ + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app +*.ipa + +# These project files can be generated by the engine +*.xcodeproj +*.xcworkspace +*.sln +*.suo +*.opensdf +*.sdf +*.VC.db +*.VC.opendb + +# Precompiled Assets +SourceArt/**/*.png +SourceArt/**/*.tga + +# Binary Files +Binaries/* +Plugins/*/Binaries/* + +# Builds +Build/* + +# Whitelist PakBlacklist-.txt files +!Build/*/ +Build/*/** +!Build/*/PakBlacklist*.txt + +# Don't ignore icon files in Build +!Build/**/*.ico + +# Built data for maps +*_BuiltData.uasset + +# Configuration files generated by the Editor +Saved/* + +# Compiled source files for the engine to use +Intermediate/* +Plugins/*/Intermediate/* + +# Cache files for the editor to use +DerivedDataCache/* + +# ---> Vagrant +# General +.vagrant/ + +# Log files (if you are creating logs in debug mode, uncomment this) +# *.log + +# ---> Vim +# Swap +[._]*.s[a-v][a-z] +!*.svg # comment out if you don't need vector files +[._]*.sw[a-p] +[._]s[a-rt-v][a-z] +[._]ss[a-gi-z] +[._]sw[a-p] + +# Session +Session.vim +Sessionx.vim + +# Temporary +.netrwhist +*~ +# Auto-generated tag files +tags +# Persistent undo +[._]*.un~ + +# ---> VirtualEnv +# Virtualenv +# http://iamzed.com/2009/05/07/a-primer-on-virtualenv/ +.Python +[Bb]in +[Ii]nclude +[Ll]ib +[Ll]ib64 +[Ll]ocal +[Ss]cripts +pyvenv.cfg +.venv +pip-selfcheck.json + +# ---> WordPress +# ignore everything in the root except the "wp-content" directory. +!wp-content/ + +# ignore everything in the "wp-content" directory, except: +# "mu-plugins", "plugins", "themes" directory +wp-content/* +!wp-content/mu-plugins/ +!wp-content/plugins/ +!wp-content/themes/ + +# ignore these plugins +wp-content/plugins/hello.php + +# ignore specific themes +wp-content/themes/twenty*/ + +# ignore node dependency directories +node_modules/ + +# ignore log files and databases +*.log +*.sql +*.sqlite + +# ---> Windows +# Windows thumbnail cache files +Thumbs.db +Thumbs.db:encryptable +ehthumbs.db +ehthumbs_vista.db + +# Dump file +*.stackdump + +# Folder config file +[Dd]esktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ + +# Windows Installer files +*.cab +*.msi +*.msix +*.msm +*.msp + +# Windows shortcuts +*.lnk + +# ---> Xcode +# Xcode +# +# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore + +## User settings +xcuserdata/ + +## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9) +*.xcscmblueprint +*.xccheckout + +## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4) +build/ +DerivedData/ +*.moved-aside +*.pbxuser +!default.pbxuser +*.mode1v3 +!default.mode1v3 +*.mode2v3 +!default.mode2v3 +*.perspectivev3 +!default.perspectivev3 + +## Gcc Patch +/*.gcno + +# ---> macOS +# General +.DS_Store +.AppleDouble +.LSOverride + +# Icon must end with two \r +Icon + + +# Thumbnails +._* + +# Files that might appear in the root of a volume +.DocumentRevisions-V100 +.fseventsd +.Spotlight-V100 +.TemporaryItems +.Trashes +.VolumeIcon.icns +.com.apple.timemachine.donotpresent + +# Directories potentially created on remote AFP share +.AppleDB +.AppleDesktop +Network Trash Folder +Temporary Items +.apdisk + +00* \ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..6bfb1b1 --- /dev/null +++ b/README.md @@ -0,0 +1,123 @@ +# Školní Knihovna - Studijní Materiály + +Tento soubor slouží jako kompletní katalog digitální knihovny. Archiv je rozdělen pro webovou službu (PDF) a OneDrive (přílohy). + +## 📂 Důležité odkazy +- **📄 Webová služba:** [Místo pro odkaz na web] (obsahuje pouze PDF knihy) +- **💾 OneDrive Materiály:** [ZDE DOPLŇ SVŮJ ODKAZ] (obsahuje videa a zdrojové kódy) + +--- + +## 📚 Kompletní katalog materiálů +*(Legenda: 📦 = Obsahuje zdrojové kódy, 🎥 = Obsahuje video tutoriály)* + +### 🎥 Samostatné video kurzy (Pouze na OneDrive) +* **Blender 2.8 Character Creation** 📦 🎥 (Komplexní kurz tvorby postav) +* **C# and Unity by Example: 20+ Mini Game Projects** 📦 🎥 (Praktický vývoj her) + +--- + +### 🛡️ Kyberbezpečnost (00cybersecurity) +* Becoming the Hacker +* Cybersecurity - Attack and Defense Strategies +* Cybersecurity for Architects +* Cybersecurity: The Beginner's Guide +* Hands-On Cybersecurity for Architects +* Hands-On Cybersecurity for Finance +* Hands-On Cybersecurity with Blockchain +* Hands-On Machine Learning for Cybersecurity +* Industrial Cybersecurity +* Information Security Handbook +* Learning Python for Forensics 📦 +* Mastering Reverse Engineering +* Practical Cyber Intelligence + +### 🧠 Umělá inteligence a ML (00deepLearning) +* Data Cleaning and Exploration with Machine Learning 📦 +* Deep Learning By Example 📦 +* Deep Learning Essentials 📦 +* Deep Learning for Natural Language Processing 📦 +* Deep Learning Quick Reference 📦 +* Deep Learning with PyTorch Quick Start Guide 📦 +* Deep Learning with PyTorch 📦 +* Deep Learning with TensorFlow 2 and Keras 📦 +* Hands-On Deep Learning Algorithms with Python 📦 +* Hands-On Deep Learning for IoT 📦 +* Hands-On Deep Learning with Apache Spark 📦 +* Hands-On Neural Networks with Keras 📦 +* Hands-On Neural Networks with TensorFlow 2.0 📦 +* Hands-On Python Deep Learning for the Web 📦 +* Neural Networks with Keras Cookbook 📦 +* Python Deep Learning Cookbook 📦 +* Python Deep Learning Projects 📦 +* PyTorch Deep Learning Hands-On 📦 +* TensorFlow 1.x Deep Learning Cookbook 📦 +* TensorFlow Deep Learning Projects 📦 + +### 🎮 Vývoj her v Unity a C# (00unity) +* Beginning C# Game Programming 📦 +* Building an RPG with Unity 2018 📦 +* Game Audio Development with Unity 5 📦 +* Game Development Patterns with Unity 2021 📦 +* Getting Started with Unity 2018 📦 +* Getting Started with Unity 5.x 2D Game Development 📦 +* Hands-On Unity 2020 / 2021 Game Development 📦 +* Learning C# by Developing Games with Unity (všechny edice) 📦 +* Mastering UI Development with Unity 📦 +* Mastering Unity 2D Game Development 📦 +* Mastering Unity Scripting 📦 +* Unity 2018 Cookbook / Shaders and Effects 📦 +* Unity 2020 By Example 📦 🎥 +* Unity 2020 Mobile Game Development 📦 +* Unity 2020 Virtual Reality Projects 📦 +* Unity 2021 Cookbook / Shaders and Effects 📦 +* Unity Android Build 3D Endless Runner 📦 🎥 +* Unity Certified Programmer Exam Guide 📦 +* Unity Game Development Blueprints 📦 +* Unity Game Development Scripting 📦 +* Unity Game Optimization 📦 +* Unity Projects 2020 (Twenty+ Mini Projects) 📦 🎥 + +### 🤖 IoT, Hardware a 3D tisk (00iot_and_hardware) +* 3D Printing Projects +* Basic Arduino Projects +* Learn Electronics with Arduino +* Practical Arduino Robotics 📦 +* Raspberry Pi for Beginners +* Robotics at Home with Raspberry Pi Pico 📦 + +### 🌐 Cloud a Infrastruktura (00cloud_and_infrastructure) +* Azure for Developers 📦 +* Computer Vision on AWS 📦 +* Multi-Cloud Architecture and Governance + +### 💻 Programování a RPA (00programming_languages) +* Expert Python Programming 📦 +* Learn Java 12 Programming 📦 +* Learn Linux Shell Scripting 📦 +* Learning Robotic Process Automation (RPA) 📦 +* Python for Beginners +* Robotic Process Automation Projects (Automation Anywhere, Blue Prism) 📦 + +### 🎨 Kreativní tvorba a Design (00creative) +* Blender 3D Modeling and Animation 📦 🎥 +* Blender 3D By Example 📦 +* Clip Studio Paint by Example +* Design Innovative Robots with LEGO SPIKE Prime 📦 +* Hands-On Motion Graphics with After Effects 📦 +* Mastering Adobe Animate 2021 📦 +* Mastering Adobe Photoshop Elements 2021 📦 + +### 💡 Tipy a Workshop (00Tricks&tips) +* Democratizing RPA with Power Automate Desktop 📦 +* Hands-On Artificial Intelligence for Banking 📦 +* Hands-On Game Development with WebAssembly 📦 +* Hands-On Red Team Tactics 📦 +* Kubernetes An Enterprise Guide 📦 +* Learn Robotics Programming 📦 +* Mastering ROS for Robotics Programming 📦 + +--- + +## 🛠️ Jak používat doprovodné materiály? +Všechny zdrojové kódy (**📦**) a video tutoriály (**🎥**) najdete na OneDrive. Pokud hledáte materiály k video kurzu (např. Blender 2.8), hledejte je přímo ve složce `Video_Tutorialy`.