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Jakub Škrabánek 1 month ago
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  1. 5
      04_platformio_esp32_fist_project/.gitignore
  2. 10
      04_platformio_esp32_fist_project/.vscode/extensions.json
  3. 37
      04_platformio_esp32_fist_project/include/README
  4. 46
      04_platformio_esp32_fist_project/lib/README
  5. 15
      04_platformio_esp32_fist_project/platformio.ini
  6. 11
      04_platformio_esp32_fist_project/src/blink.cpp.txt
  7. 100
      04_platformio_esp32_fist_project/src/main.cpp
  8. 11
      04_platformio_esp32_fist_project/test/README

5
04_platformio_esp32_fist_project/.gitignore

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

10
04_platformio_esp32_fist_project/.vscode/extensions.json

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

37
04_platformio_esp32_fist_project/include/README

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

46
04_platformio_esp32_fist_project/lib/README

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

15
04_platformio_esp32_fist_project/platformio.ini

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
monitor_speed = 115200

11
04_platformio_esp32_fist_project/src/blink.cpp.txt

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#define LED_BUILTIN 2
void setup() {
pinMode(LED_BUILTIN, OUTPUT);
}
void loop() {
digitalWrite(LED_BUILTIN, HIGH);
delay(1000);
digitalWrite(LED_BUILTIN, LOW);
delay(1000);
}

100
04_platformio_esp32_fist_project/src/main.cpp

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#define LED_BUILTIN 2
#include <Arduino.h>
/*
* GetMacAddress
*
* This sketch prints out the MAC addresses for different interfaces.
*
* Written by: Daniel Nebert
*
* The first printed MAC address is obtained by calling 'esp_efuse_mac_get_default'
* (https://docs.espressif.com/projects/esp-idf/en/release-v5.1/esp32/api-reference/system/misc_system_api.html#_CPPv425esp_efuse_mac_get_defaultP7uint8_t)
* which returns base MAC address which is factory-programmed by Espressif in EFUSE.
*
* The remaining printed MAC addresses is obtained by calling 'esp_read_mac'
* (https://docs.espressif.com/projects/esp-idf/en/release-v5.1/esp32/api-reference/system/misc_system_api.html#_CPPv412esp_read_macP7uint8_t14esp_mac_type_t)
* and passing in the 'esp_mac_type_t' type.
* (https://docs.espressif.com/projects/esp-idf/en/release-v5.1/esp32/api-reference/system/misc_system_api.html#esp__mac_8h_1a1b19aca597277a2179682869c140477a)
*
esp_mac_type_t values:
ESP_MAC_WIFI_STA - MAC for WiFi Station (6 bytes)
ESP_MAC_WIFI_SOFTAP - MAC for WiFi Soft-AP (6 bytes)
ESP_MAC_BT - MAC for Bluetooth (6 bytes)
ESP_MAC_ETH - MAC for Ethernet (6 bytes)
ESP_MAC_IEEE802154 - if CONFIG_SOC_IEEE802154_SUPPORTED=y, MAC for IEEE802154 (8 bytes)
ESP_MAC_BASE - Base MAC for that used for other MAC types (6 bytes)
ESP_MAC_EFUSE_FACTORY - MAC_FACTORY eFuse which was burned by Espressif in production (6 bytes)
ESP_MAC_EFUSE_CUSTOM - MAC_CUSTOM eFuse which was can be burned by customer (6 bytes)
ESP_MAC_EFUSE_EXT - if CONFIG_SOC_IEEE802154_SUPPORTED=y, MAC_EXT eFuse which is used as an extender for IEEE802154 MAC (2 bytes)
*/
#include "esp_mac.h" // required - exposes esp_mac_type_t values
String getDefaultMacAddress() {
String mac = "";
unsigned char mac_base[6] = {0};
if (esp_efuse_mac_get_default(mac_base) == ESP_OK) {
char buffer[18]; // 6*2 characters for hex + 5 characters for colons + 1 character for null terminator
sprintf(buffer, "%02X:%02X:%02X:%02X:%02X:%02X", mac_base[0], mac_base[1], mac_base[2], mac_base[3], mac_base[4], mac_base[5]);
mac = buffer;
}
return mac;
}
String getInterfaceMacAddress(esp_mac_type_t interface) {
String mac = "";
unsigned char mac_base[6] = {0};
if (esp_read_mac(mac_base, interface) == ESP_OK) {
char buffer[18]; // 6*2 characters for hex + 5 characters for colons + 1 character for null terminator
sprintf(buffer, "%02X:%02X:%02X:%02X:%02X:%02X", mac_base[0], mac_base[1], mac_base[2], mac_base[3], mac_base[4], mac_base[5]);
mac = buffer;
}
return mac;
}
void setup() {
Serial.begin(115200);
pinMode(LED_BUILTIN, OUTPUT);
Serial.println("Interface\t\t\t\t\t\tMAC address (6 bytes, 4 universally administered, default)");
Serial.print("Wi-Fi Station (using 'esp_efuse_mac_get_default')\t");
Serial.println(getDefaultMacAddress());
Serial.print("WiFi Station (using 'esp_read_mac')\t\t\t");
Serial.println(getInterfaceMacAddress(ESP_MAC_WIFI_STA));
Serial.print("WiFi Soft-AP (using 'esp_read_mac')\t\t\t");
Serial.println(getInterfaceMacAddress(ESP_MAC_WIFI_SOFTAP));
Serial.print("Bluetooth (using 'esp_read_mac')\t\t\t");
Serial.println(getInterfaceMacAddress(ESP_MAC_BT));
Serial.print("Ethernet (using 'esp_read_mac')\t\t\t\t");
Serial.println(getInterfaceMacAddress(ESP_MAC_ETH));
}
void loop() {
digitalWrite(LED_BUILTIN, HIGH);
delay(1000);
digitalWrite(LED_BUILTIN, LOW);
delay(1000);
}

11
04_platformio_esp32_fist_project/test/README

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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