8 changed files with 217 additions and 0 deletions
@ -0,0 +1,5 @@ |
|||
.pio |
|||
.vscode/.browse.c_cpp.db* |
|||
.vscode/c_cpp_properties.json |
|||
.vscode/launch.json |
|||
.vscode/ipch |
|||
@ -0,0 +1,10 @@ |
|||
{ |
|||
// See http://go.microsoft.com/fwlink/?LinkId=827846 |
|||
// for the documentation about the extensions.json format |
|||
"recommendations": [ |
|||
"platformio.platformio-ide" |
|||
], |
|||
"unwantedRecommendations": [ |
|||
"ms-vscode.cpptools-extension-pack" |
|||
] |
|||
} |
|||
@ -0,0 +1,20 @@ |
|||
<!DOCTYPE html> |
|||
<html lang="en"> |
|||
<head> |
|||
<meta charset="UTF-8"> |
|||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> |
|||
<title>Document</title> |
|||
</head> |
|||
<body> |
|||
<nav> |
|||
<a href="/">Domů</a> |
|||
<a href="/fotka">Ukázka fotky</a> |
|||
</nav> |
|||
|
|||
<div> |
|||
<h1>Načteno z LittleFS</h1> |
|||
<h2>Ukázka</h2> |
|||
<h3>Proměnná teplota: {{teplota}}°C</h3> |
|||
</div> |
|||
</body> |
|||
</html> |
|||
@ -0,0 +1,37 @@ |
|||
|
|||
This directory is intended for project header files. |
|||
|
|||
A header file is a file containing C declarations and macro definitions |
|||
to be shared between several project source files. You request the use of a |
|||
header file in your project source file (C, C++, etc) located in `src` folder |
|||
by including it, with the C preprocessing directive `#include'. |
|||
|
|||
```src/main.c |
|||
|
|||
#include "header.h" |
|||
|
|||
int main (void) |
|||
{ |
|||
... |
|||
} |
|||
``` |
|||
|
|||
Including a header file produces the same results as copying the header file |
|||
into each source file that needs it. Such copying would be time-consuming |
|||
and error-prone. With a header file, the related declarations appear |
|||
in only one place. If they need to be changed, they can be changed in one |
|||
place, and programs that include the header file will automatically use the |
|||
new version when next recompiled. The header file eliminates the labor of |
|||
finding and changing all the copies as well as the risk that a failure to |
|||
find one copy will result in inconsistencies within a program. |
|||
|
|||
In C, the convention is to give header files names that end with `.h'. |
|||
|
|||
Read more about using header files in official GCC documentation: |
|||
|
|||
* Include Syntax |
|||
* Include Operation |
|||
* Once-Only Headers |
|||
* Computed Includes |
|||
|
|||
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
|||
@ -0,0 +1,46 @@ |
|||
|
|||
This directory is intended for project specific (private) libraries. |
|||
PlatformIO will compile them to static libraries and link into the executable file. |
|||
|
|||
The source code of each library should be placed in a separate directory |
|||
("lib/your_library_name/[Code]"). |
|||
|
|||
For example, see the structure of the following example libraries `Foo` and `Bar`: |
|||
|
|||
|--lib |
|||
| | |
|||
| |--Bar |
|||
| | |--docs |
|||
| | |--examples |
|||
| | |--src |
|||
| | |- Bar.c |
|||
| | |- Bar.h |
|||
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html |
|||
| | |
|||
| |--Foo |
|||
| | |- Foo.c |
|||
| | |- Foo.h |
|||
| | |
|||
| |- README --> THIS FILE |
|||
| |
|||
|- platformio.ini |
|||
|--src |
|||
|- main.c |
|||
|
|||
Example contents of `src/main.c` using Foo and Bar: |
|||
``` |
|||
#include <Foo.h> |
|||
#include <Bar.h> |
|||
|
|||
int main (void) |
|||
{ |
|||
... |
|||
} |
|||
|
|||
``` |
|||
|
|||
The PlatformIO Library Dependency Finder will find automatically dependent |
|||
libraries by scanning project source files. |
|||
|
|||
More information about PlatformIO Library Dependency Finder |
|||
- https://docs.platformio.org/page/librarymanager/ldf.html |
|||
@ -0,0 +1,17 @@ |
|||
; PlatformIO Project Configuration File |
|||
; |
|||
; Build options: build flags, source filter |
|||
; Upload options: custom upload port, speed and extra flags |
|||
; Library options: dependencies, extra library storages |
|||
; Advanced options: extra scripting |
|||
; |
|||
; Please visit documentation for the other options and examples |
|||
; https://docs.platformio.org/page/projectconf.html |
|||
|
|||
[env:esp32dev] |
|||
platform = espressif32 |
|||
board = esp32dev |
|||
framework = arduino |
|||
monitor_speed = 115200 |
|||
|
|||
board_build.filesystem = littlefs |
|||
@ -0,0 +1,71 @@ |
|||
#include <Arduino.h> |
|||
#include <WiFi.h> |
|||
#include <WebServer.h> |
|||
#include <LittleFS.h> |
|||
|
|||
const char* ssid = "ive3ap"; |
|||
const char* password = "iveiveive"; |
|||
const char* hostname = "esp32-skrabanek"; |
|||
|
|||
WebServer server(80); |
|||
float teplota = 22.5; |
|||
|
|||
String readLittleFSFile(const char* path){ |
|||
if (!LittleFS.exists(path)){ |
|||
Serial.println("SOubor neexistuje: " + String(path)); |
|||
return ""; |
|||
} |
|||
File file = LittleFS.open(path,"r"); |
|||
if(!file){ |
|||
Serial.println("Nepodarilo se otevrit" + String(path)); |
|||
return ""; |
|||
} |
|||
String content = file.readString(); |
|||
file.close(); |
|||
return content; |
|||
} |
|||
|
|||
void handleRoot() { |
|||
String html = readLittleFSFile("/index.html"); |
|||
if (html == ""){ |
|||
server.send(500,"text/plain","Chyba servereru"); |
|||
return; |
|||
} |
|||
html.replace("{{teplota}}",String(teplota)); |
|||
|
|||
server.send(200,"text/html",html); |
|||
|
|||
teplota += 0.5; |
|||
if (teplota > 30) teplota = 15; |
|||
} |
|||
|
|||
void setup() { |
|||
Serial.begin(115200); |
|||
//Inicializaceš fylesystému LittleFS
|
|||
//true znamená že pokud FS neexistuje, automaticky se naformátuje
|
|||
if(!LittleFS.begin(true)){ |
|||
Serial.println("Chyba při mountování LittleFS"); |
|||
return; |
|||
} |
|||
Serial.println("LittleFS pripojeno"); |
|||
|
|||
WiFi.setHostname(hostname); |
|||
WiFi.begin(ssid,password); |
|||
Serial.print("pripojovani"); |
|||
while (WiFi.status() != WL_CONNECTED){ |
|||
delay(400); |
|||
Serial.print("."); |
|||
} |
|||
Serial.println("\nWiFi pripojeno!"); |
|||
Serial.print("IP adresa:"); |
|||
Serial.println(WiFi.localIP()); |
|||
|
|||
server.on("/",handleRoot); |
|||
|
|||
server.begin(); |
|||
Serial.println("HTTP server běží"); |
|||
} |
|||
|
|||
void loop() { |
|||
server.handleClient(); |
|||
} |
|||
@ -0,0 +1,11 @@ |
|||
|
|||
This directory is intended for PlatformIO Test Runner and project tests. |
|||
|
|||
Unit Testing is a software testing method by which individual units of |
|||
source code, sets of one or more MCU program modules together with associated |
|||
control data, usage procedures, and operating procedures, are tested to |
|||
determine whether they are fit for use. Unit testing finds problems early |
|||
in the development cycle. |
|||
|
|||
More information about PlatformIO Unit Testing: |
|||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html |
|||
Loading…
Reference in new issue