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bluetooth 3LED

master
Jakub Škrabánek 3 weeks ago
parent
commit
2e3b47501c
  1. 5
      06_esp_bluetooth_blink/.gitignore
  2. 10
      06_esp_bluetooth_blink/.vscode/extensions.json
  3. 37
      06_esp_bluetooth_blink/include/README
  4. 46
      06_esp_bluetooth_blink/lib/README
  5. 15
      06_esp_bluetooth_blink/platformio.ini
  6. 79
      06_esp_bluetooth_blink/src/main.cpp
  7. 11
      06_esp_bluetooth_blink/test/README

5
06_esp_bluetooth_blink/.gitignore

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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

10
06_esp_bluetooth_blink/.vscode/extensions.json

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

37
06_esp_bluetooth_blink/include/README

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

46
06_esp_bluetooth_blink/lib/README

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

15
06_esp_bluetooth_blink/platformio.ini

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
monitor_speed = 115200

79
06_esp_bluetooth_blink/src/main.cpp

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#include <Arduino.h>
#include <BluetoothSerial.h>
#define LED1_PIN 18
#define LED2_PIN 19
#define LED3_PIN 21
String device_name = "ESP-Skrabanek";
BluetoothSerial SerialBT;
void setup() {
Serial.begin(115200);
SerialBT.begin(device_name);
Serial.printf("Zarizeni \"%s\" spusteno",device_name.c_str());
pinMode(LED1_PIN,OUTPUT);
pinMode(LED2_PIN,OUTPUT);
pinMode(LED3_PIN,OUTPUT);
//zajištení vypnutí LED při zapnutí
digitalWrite(LED1_PIN,LOW);
digitalWrite(LED2_PIN,LOW);
digitalWrite(LED3_PIN,LOW);
}
void loop() {
if (SerialBT.available()){
String command = SerialBT.readStringUntil('\n');
command.trim();
if (command.equalsIgnoreCase("on")){
digitalWrite(LED1_PIN,HIGH);
digitalWrite(LED2_PIN,HIGH);
digitalWrite(LED3_PIN,HIGH);
SerialBT.println("LED 1+2+3 zapnuty");
Serial.println("LED 1+2+3 zapnuty");
}
else if (command.equalsIgnoreCase("1on")){
digitalWrite(LED1_PIN,HIGH);
SerialBT.println("LED 1 zapnuta");
Serial.println("LED 1 zapnuta");
}
else if (command.equalsIgnoreCase("2on")){
digitalWrite(LED2_PIN,HIGH);
SerialBT.println("LED 2 zapnuta");
Serial.println("LED 2 zapnuta");
}
else if (command.equalsIgnoreCase("3on")){
digitalWrite(LED3_PIN,HIGH);
SerialBT.println("LED 3 zapnuta");
Serial.println("LED 3 zapnuta");
}
else if (command.equalsIgnoreCase("off")){
digitalWrite(LED1_PIN,LOW);
digitalWrite(LED2_PIN,LOW);
digitalWrite(LED3_PIN,LOW);
SerialBT.println("LED 1+2+3 vypnuty");
Serial.println("LED 1+2+3 vypnuty");
}
else if (command.equalsIgnoreCase("1off")){
digitalWrite(LED1_PIN,LOW);
SerialBT.println("LED 1 vypnuta");
Serial.println("LED 1 vypnuta");
}
else if (command.equalsIgnoreCase("2off")){
digitalWrite(LED2_PIN,LOW);
SerialBT.println("LED 2 vypnuta");
Serial.println("LED 2 vypnuta");
}
else if (command.equalsIgnoreCase("3off")){
digitalWrite(LED3_PIN,LOW);
SerialBT.println("LED 3 vypnuta");
Serial.println("LED 3 vypnuta");
}
else {
SerialBT.println("spatny prikaz");
SerialBT.println("Dostupne prikazy: on, off, 1on, 1off, 2on, 2off, 3on, 3off");
Serial.println("uzivatel zadal chybny prikaz");
}
}
}

11
06_esp_bluetooth_blink/test/README

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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