Malý repozitář pro WTL 3.I 2025/2026
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//nastavení proměných
var enemyName = ["Duch","Vlk","Lebka","Pepa","Karel","Jožo","Nepřitel státu"];
var enemyHp = hodkostkou(50);
var enemyDmg = hodkostkou(10);
var maxHeroHp = 40
var heroHp = maxHeroHp;
var heroDmg = 6;
let heroDef = false;
//globalni funkce
function hodkostkou(stena) {
let x = 1 + Math.round(Math.random() * stena);
console.log("x:"+x);
return x;
}
function battlelog(text2log) {
document.getElementById("battlelog").innerHTML += text2log
};
//funkce
function init(){
nameChoise = Math.floor(Math.random()*enemyName.length)
document.getElementById("enemyName").innerText=enemyName[nameChoise]
document.getElementById("enemyHp").innerText=enemyHp
document.getElementById("enemyDmg").innerText=enemyDmg
document.getElementById("heroHp").innerText= heroHp
}
function gameover() {
console.log("Zjistuji stav: Enemy:"+enemyHp+",hero:"+heroHp);
if(enemyHp <= 0){
document.getElementById("game").innerHTML = "<h1>WIN</h1>"
} else if(heroHp <= 0){
document.getElementById("game").innerHTML = "<h1>LOSE</h1>"
}
}
function attack() {
enemyHp = enemyHp - heroDmg;
battlelog("Zautočil jsi<br>");
document.getElementById("enemyHp").innerText=enemyHp;
gameover();
enemyAtack();
}
function heal(){
heroHp =parseInt(heroHp) +parseInt(hodkostkou(10));
if (heroHp > maxHeroHp){
heroHp = maxHeroHp;
}
battlelog("Vyléčil ses <br>");
document.getElementById("heroHp").innerText= heroHp;
gameover();
enemyAtack();
}
function defend() {
heroDef = true
battlelog("použil jsi obranu <br>")
gameover();
}
function luck() {
let luck = hodkostkou(10) //1-10 -> 1,2,3,4,5,=L; 6,7,8,9,10=W
if (luck <= 5){
heroHp = 0
} else {
enemyHp = 0;
}
gameover();
}
function enemyAtack() {
if(!heroDef){ //!true = false; !false = true
battlelog("Zautočil na tebe nepřítel <br>")
heroHp = parseInt(heroHp) - parseInt(enemyDmg)
document.getElementById("heroHp").innerText= heroHp;
heroDef = false
} else{
battlelog("vykryl si protiútok <br>");
heroDef = false
}
gameover()
}