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122 lines
3.8 KiB
122 lines
3.8 KiB
import pygame
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import sys
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pygame.init()
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SIRKA = 800
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VYSKA = 600
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okno = pygame.display.set_mode((SIRKA, VYSKA))
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pygame.display.set_caption("Pong - Plná Hra")
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BILA = (255, 255, 255)
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CERNA = (0, 0, 0)
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ZELENA = (0, 255, 0)
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hodiny = pygame.time.Clock()
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font_velky = pygame.font.SysFont("Arial", 50)
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font_maly = pygame.font.SysFont("Arial", 30)
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STAV_MENU = 0
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STAV_HRA = 1
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STAV_KONEC = 2
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stav = STAV_MENU
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palka_sirka = 15
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palka_vyska = 100
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rychlost_palky = 7
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micek_velikost = 15
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# Funkce pro reset hry
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def reset_hry():
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global hrac1_y, hrac2_y, skore1, skore2, micek_x, micek_y, micek_rychlost_x, micek_rychlost_y
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hrac1_y = VYSKA // 2 - palka_vyska // 2
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hrac2_y = VYSKA // 2 - palka_vyska // 2
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skore1 = 0
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skore2 = 0
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micek_x = SIRKA // 2 - micek_velikost // 2
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micek_y = VYSKA // 2 - micek_velikost // 2
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micek_rychlost_x = 5
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micek_rychlost_y = 5
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reset_hry()
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bezime = True
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while bezime:
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for udalost in pygame.event.get():
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if udalost.type == pygame.QUIT:
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bezime = False
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if udalost.type == pygame.KEYDOWN:
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if stav == STAV_MENU and udalost.key == pygame.K_SPACE:
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stav = STAV_HRA
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elif stav == STAV_KONEC and udalost.key == pygame.K_SPACE:
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reset_hry()
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stav = STAV_HRA
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klavesy = pygame.key.get_pressed()
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if stav == STAV_HRA:
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if klavesy[pygame.K_w] and hrac1_y > 0:
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hrac1_y -= rychlost_palky
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if klavesy[pygame.K_s] and hrac1_y < VYSKA - palka_vyska:
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hrac1_y += rychlost_palky
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if klavesy[pygame.K_UP] and hrac2_y > 0:
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hrac2_y -= rychlost_palky
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if klavesy[pygame.K_DOWN] and hrac2_y < VYSKA - palka_vyska:
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hrac2_y += rychlost_palky
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micek_x += micek_rychlost_x
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micek_y += micek_rychlost_y
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if micek_y <= 0 or micek_y >= VYSKA - micek_velikost:
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micek_rychlost_y *= -1
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rect_micek = pygame.Rect(micek_x, micek_y, micek_velikost, micek_velikost)
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rect_hrac1 = pygame.Rect(30, hrac1_y, palka_sirka, palka_vyska)
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rect_hrac2 = pygame.Rect(SIRKA - 30 - palka_sirka, hrac2_y, palka_sirka, palka_vyska)
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if rect_micek.colliderect(rect_hrac1) or rect_micek.colliderect(rect_hrac2):
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micek_rychlost_x *= -1.1 # Zrychlení po odrazu
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if micek_x < 0:
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skore2 += 1
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micek_x, micek_y = SIRKA // 2, VYSKA // 2
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micek_rychlost_x = 5
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elif micek_x > SIRKA:
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skore1 += 1
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micek_x, micek_y = SIRKA // 2, VYSKA // 2
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micek_rychlost_x = -5
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# Podmínka výhry
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if skore1 >= 5 or skore2 >= 5:
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stav = STAV_KONEC
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# Vykreslování
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okno.fill(CERNA)
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if stav == STAV_MENU:
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nadpis = font_velky.render("PONG", True, BILA)
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navod = font_maly.render("Stiskni MEZERNÍK pro start", True, ZELENA)
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okno.blit(nadpis, (SIRKA//2 - nadpis.get_width()//2, 200))
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okno.blit(navod, (SIRKA//2 - navod.get_width()//2, 300))
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elif stav == STAV_HRA:
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pygame.draw.aaline(okno, BILA, (SIRKA // 2, 0), (SIRKA // 2, VYSKA))
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pygame.draw.rect(okno, BILA, rect_hrac1)
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pygame.draw.rect(okno, BILA, rect_hrac2)
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pygame.draw.ellipse(okno, BILA, rect_micek)
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text_skore = font_velky.render(f"{skore1} {skore2}", True, BILA)
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okno.blit(text_skore, (SIRKA // 2 - text_skore.get_width() // 2, 20))
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elif stav == STAV_KONEC:
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vitez = "Hráč 1" if skore1 >= 5 else "Hráč 2"
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text_vitez = font_velky.render(f"{vitez} vyhrál!", True, ZELENA)
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text_restart = font_maly.render("Stiskni MEZERNÍK pro novou hru", True, BILA)
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okno.blit(text_vitez, (SIRKA//2 - text_vitez.get_width()//2, 200))
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okno.blit(text_restart, (SIRKA//2 - text_restart.get_width()//2, 300))
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pygame.display.flip()
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hodiny.tick(60)
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pygame.quit()
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sys.exit()
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